Switch to shared pointer to hopefully avoid crash

This commit is contained in:
2026-03-30 12:18:41 +02:00
parent 3d8dd3127d
commit 089b630538
4 changed files with 8 additions and 8 deletions

View File

@@ -44,9 +44,9 @@ void GameElementLayer::deactivate()
extra_elements_.clear();
}
void GameElementLayer::active_elements_cb(ActiveElements::UniquePtr msg)
void GameElementLayer::active_elements_cb(ActiveElements::SharedPtr msg)
{
active_elements_ = std::move(msg);
active_elements_ = msg;
}
void GameElementLayer::updateBounds(