Added rotate acorn and misc changes to approach acorns
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229
toid_behaviors/src/rotate_acorns.cpp
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229
toid_behaviors/src/rotate_acorns.cpp
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#include "toid_behaviors/rotate_acorns.hpp"
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#include <cmath>
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#include "angles/angles.h"
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#include "tf2/convert.hpp"
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#include "tf2_geometry_msgs/tf2_geometry_msgs.hpp"
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namespace toid
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{
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RotateAcorns::RotateAcorns() : SimpleMove<RotateAction>() {}
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RotateAcorns::~RotateAcorns() {}
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void RotateAcorns::configureCB()
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{
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auto node = node_.lock();
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nav2_util::declare_parameter_if_not_declared(
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node, behavior_name_ + ".max_angular_vel", rclcpp::ParameterValue(2.0));
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node->get_parameter(behavior_name_ + ".max_angular_vel", max_angular_speed_);
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nav2_util::declare_parameter_if_not_declared(
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node, behavior_name_ + ".min_angular_vel", rclcpp::ParameterValue(0.2));
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node->get_parameter(behavior_name_ + ".min_angular_vel", min_angular_speed_);
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nav2_util::declare_parameter_if_not_declared(
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node, behavior_name_ + ".max_angular_accel", rclcpp::ParameterValue(4.0));
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node->get_parameter(behavior_name_ + ".max_angular_accel", max_angular_accel_);
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nav2_util::declare_parameter_if_not_declared(
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node, behavior_name_ + ".max_angular_decel", rclcpp::ParameterValue(4.0));
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node->get_parameter(behavior_name_ + ".max_angular_decel", max_angular_decel_);
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nav2_util::declare_parameter_if_not_declared(
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node, behavior_name_ + ".lookahead", rclcpp::ParameterValue(0.5));
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node->get_parameter(behavior_name_ + ".lookahead", lookahead_);
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}
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void RotateAcorns::activateCB()
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{
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auto node = node_.lock();
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using namespace std::placeholders;
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acorn_pose_sub_ = node->create_subscription<PoseStamped>(
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"closest_acorn", rclcpp::QoS(1), std::bind(&RotateAcorns::acorn_position_cb, this, _1));
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distance_ = 1.0;
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}
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void RotateAcorns::deactivateCB() {
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acorn_pose_sub_.reset();
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}
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void RotateAcorns::acorn_position_cb(PoseStamped::ConstSharedPtr msg)
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{
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geometry_msgs::msg::PoseStamped pose_local;
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geometry_msgs::msg::PoseStamped pose_global;
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try {
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pose_local = tf_->transform(*msg, robot_base_frame_);
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pose_global = tf_->transform(*msg, global_frame_);
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} catch (const tf2::TransformException & e) {
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RCLCPP_ERROR_ONCE(logger_, "Transform timeout [showing once]...");
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return;
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}
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double x = pose_local.pose.position.x;
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double y = pose_local.pose.position.y;
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if (x * x + y * y > distance_ + 0.005) {
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return;
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}
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double yaw = angles::normalize_angle(tf2::getYaw(pose_global.pose.orientation));
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if(tf2::getYaw(pose_local.pose.orientation) > 0) {
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yaw += M_PI;
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}
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yaw += M_PI/2;
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pose_global.pose.position.x += std::cos(yaw) * 0.0 - std::sin(yaw) * + 0.005;
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pose_global.pose.position.y += std::sin(yaw) * 0.0 + std::cos(yaw) * + 0.005;
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tf2::convert(tf2::Quaternion::createFromRPY(0,0,yaw ), pose_global.pose.orientation);
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yaw = angles::normalize_angle(yaw);
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std::lock_guard _lock(mutex_);
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auto[a,b,c] = avg_.push(pose_global.pose);
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distance_ = x * x + y * y;
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new_target_angle_ = c;
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}
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ResultStatus RotateAcorns::onStart(
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const std::shared_ptr<const RotateAction::Goal> command, const geometry_msgs::msg::Pose & pose,
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const geometry_msgs::msg::Twist & vel)
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{
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std::lock_guard _lock(mutex_);
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target_angle_ = new_target_angle_;
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min_turn_angle_ = abs(command->min_angle);
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initial_direction_ = (command->min_angle >= 0.0) ? 1.0 : -1.0;
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max_angular_speed_ = command->max_speed;
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mode_ = command->mode;
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avg_.reset();
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if (command->max_speed == 0) {
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auto node = node_.lock();
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node->get_parameter(behavior_name_ + ".max_angular_vel", max_angular_speed_);
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}
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geometry_msgs::msg::Pose2D pose2d;
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pose2d.x = pose.position.x;
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pose2d.y = pose.position.y;
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pose2d.theta = initial_direction_;
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local_collision_checker_->isCollisionFree(pose2d, true);
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last_angle_ = tf2::getYaw(pose.orientation);
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angular_speed_ = vel.angular.z;
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last_time_ = clock_->now().seconds();
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return ResultStatus{Status::SUCCEEDED};
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}
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void RotateAcorns::calc_err_and_sign(
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double last_angle, double current_yaw, double & min_turn_angle, double & err, double & sign)
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{
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err = angles::shortest_angular_distance(current_yaw, target_angle_);
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sign = (err < 0) ? -1.0 : 1.0;
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err = std::abs(err);
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if (min_turn_angle > 0.0) {
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const double angle_change = angles::shortest_angular_distance(last_angle, current_yaw);
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min_turn_angle = std::max(0.0, min_turn_angle - initial_direction_ * angle_change);
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err = std::max(initial_direction_ * sign * err, 0.0);
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err = std::max(min_turn_angle, err);
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sign = initial_direction_;
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}
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}
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double RotateAcorns::calc_speed(
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const double err, const double sign, const double angular_speed)
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{
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const double upper_vel_ = angular_speed + max_angular_accel_ * control_duration_;
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const double lower_vel_ = angular_speed - max_angular_accel_ * control_duration_;
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const double speed_until_overshoot = std::sqrt(2.0 * max_angular_accel_ * std::fabs(err));
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const double requested_speed = sign * std::min(speed_until_overshoot, max_angular_speed_);
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const double speed = std::clamp(requested_speed, lower_vel_, upper_vel_);
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return speed;
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}
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ResultStatus RotateAcorns::updateVel(
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const geometry_msgs::msg::Pose & pose, const geometry_msgs::msg::Twist &,
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geometry_msgs::msg::Twist & out_vel)
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{
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const double current_yaw = tf2::getYaw(pose.orientation);
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double min_turn_angle = min_turn_angle_;
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double angular_speed = angular_speed_;
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double err, sign;
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calc_err_and_sign(last_angle_, current_yaw, min_turn_angle, err, sign);
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if (!(mode_ & RotateAction::Goal::IGNORE_OBSTACLES)) {
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err = check_space(pose, err, sign);
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}
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double speed = 0.0;
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if (err != 0.0) {
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speed = calc_speed(err, sign, angular_speed);
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}
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if (min_turn_angle_ == 0 && std::fabs(current_yaw - target_angle_) < 0.01) {
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return ResultStatus{Status::SUCCEEDED};
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}
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min_turn_angle_ = min_turn_angle;
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last_angle_ = current_yaw;
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angular_speed_ = speed;
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out_vel.angular.z = speed;
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return ResultStatus{Status::RUNNING};
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}
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double RotateAcorns::check_space(
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const geometry_msgs::msg::Pose pose, const double e, const double sign)
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{
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geometry_msgs::msg::Pose2D pose2d;
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pose2d.x = pose.position.x;
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pose2d.y = pose.position.y;
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double initial_theta = tf2::getYaw(pose.orientation);
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pose2d.theta = initial_theta;
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const double step_size = 0.1;
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const double err = std::min(e, 1.0);
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const bool check_map = !(mode_ & RotateAction::Goal::IGNORE_OBSTACLES);
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for (int i = 1; i < err / step_size; i++) {
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pose2d.theta += sign * step_size;
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if (check_map && !local_collision_checker_->isCollisionFree(pose2d, false)) {
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RCLCPP_WARN_THROTTLE(logger_, *clock_, 5000, "Rotation is blocked");
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return step_size * (i - 1);
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}
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if (check_rival_collision(pose2d)) {
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RCLCPP_WARN_THROTTLE(logger_, *clock_, 5000, "Rotation is blocked");
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return step_size * (i - 1);
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}
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}
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pose2d.theta = initial_theta + sign * err;
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if (check_map && !local_collision_checker_->isCollisionFree(pose2d, false)) {
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RCLCPP_WARN_THROTTLE(logger_, *clock_, 5000, "Rotation is blocked");
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return step_size * ((int)(err / step_size));
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}
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if (check_rival_collision(pose2d)) {
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RCLCPP_WARN_THROTTLE(logger_, *clock_, 5000, "Rotation is blocked");
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return step_size * ((int)(err / step_size));
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}
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return e;
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}
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} // namespace toid
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#include "pluginlib/class_list_macros.hpp"
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PLUGINLIB_EXPORT_CLASS(toid::RotateAcorns, nav2_core::Behavior);
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