Added RivalLayer and finished GameElementLayer

This commit is contained in:
2026-03-26 18:33:32 +01:00
parent 8ba8585a29
commit 3d8dd3127d
12 changed files with 426 additions and 24 deletions

View File

@@ -9,9 +9,9 @@ set(library_name toid_costmaps)
set( set(
PACKAGE_DEPS PACKAGE_DEPS
rclcpp rclcpp
angles ament_index_cpp
Boost
geometry_msgs geometry_msgs
pluginlib pluginlib
nav_msgs nav_msgs
@@ -28,6 +28,7 @@ set(
set( set(
SOURCES SOURCES
src/game_elements_layer.cpp src/game_elements_layer.cpp
src/rival_layer.cpp
) )
find_package(ament_cmake REQUIRED) find_package(ament_cmake REQUIRED)
@@ -35,8 +36,16 @@ foreach(PACKAGE ${PACKAGE_DEPS})
find_package(${PACKAGE} REQUIRED) find_package(${PACKAGE} REQUIRED)
endforeach() endforeach()
find_package(Boost REQUIRED COMPONENTS json)
add_library(${library_name} SHARED ${SOURCES}) add_library(${library_name} SHARED ${SOURCES})
target_link_libraries(
${library_name}
Boost::json
)
target_include_directories( target_include_directories(
${library_name} ${library_name}
PRIVATE PRIVATE
@@ -60,6 +69,11 @@ install(
DESTINATION include/ DESTINATION include/
) )
install(
DIRECTORY elements
DESTINATION share/${PROJECT_NAME}/
)
ament_export_include_directories(include) ament_export_include_directories(include)
ament_export_libraries(${library_name}) ament_export_libraries(${library_name})
ament_export_dependencies(${PACKAGE_DEPS}) ament_export_dependencies(${PACKAGE_DEPS})

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@@ -0,0 +1,46 @@
{
"game_elements": [
{
"x": 0.0,
"y": 0.7,
"width": 0.2,
"height": 0.2
},
{
"x": 0.05,
"y": 0.3,
"width": 0.2,
"height": 0.2
},
{
"x": 0.6,
"y": 0.0,
"width": 0.2,
"height": 0.2
},
{
"x": 0.05,
"y": 1.1,
"width": 0.2,
"height": 0.2
}
],
"blue": [
{
"x": 0.00,
"y": 1.55,
"width": 0.6,
"height": 0.45
}
],
"yellow": [
{
"x": 2.40,
"y": 1.55,
"width": 0.6,
"height": 0.45
}
]
}

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@@ -0,0 +1,46 @@
#pragma once
#include "boost/json.hpp"
namespace toid
{
class GameElement
{
public:
GameElement(double x, double y, double width, double height)
: x_(x), y_(y), width_(width), height_(height)
{
}
void start(double & x, double & y) const
{
x = this->x_;
y = this->y_;
}
void end(double & x, double & y) const
{
x = this->x_ + this->width_;
y = this->y_ + this->height_;
}
private:
double x_;
double y_;
double width_;
double height_;
};
inline GameElement tag_invoke(
boost::json::value_to_tag<GameElement>, boost::json::value const & jv)
{
auto const& obj = jv.as_object();
return GameElement{
boost::json::value_to<double>(obj.at("x")) - 1.5,
boost::json::value_to<double>(obj.at("y")) - 1.0,
boost::json::value_to<double>(obj.at("width")),
boost::json::value_to<double>(obj.at("height"))
};
}
} // namespace toid

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@@ -1,39 +1,58 @@
#pragma once #pragma once
#include "jsoncpp/json/json.h"
#include "nav2_costmap_2d/costmap_layer.hpp" #include "nav2_costmap_2d/costmap_layer.hpp"
#include "nav2_costmap_2d/layer.hpp" #include "nav2_costmap_2d/layer.hpp"
#include "nav2_costmap_2d/layered_costmap.hpp" #include "nav2_costmap_2d/layered_costmap.hpp"
#include "rclcpp/rclcpp.hpp" #include "rclcpp/rclcpp.hpp"
#include "toid_costmaps/element_info.hpp"
#include "toid_msgs/msg/active_elements.hpp"
namespace toid namespace toid
{ {
class GameElementLayer : public nav2_costmap_2d::CostmapLayer class GameElementLayer : public nav2_costmap_2d::CostmapLayer
{ {
using ActiveElements = toid_msgs::msg::ActiveElements;
public: public:
GameElementLayer(){ GameElementLayer() { costmap_ = NULL; }
costmap_ = NULL;
}
~GameElementLayer() {} ~GameElementLayer() {}
virtual void onInitialize(); void onInitialize() override;
virtual void updateBounds( void activate() override;
void deactivate() override;
void updateBounds(
double robot_x, double robot_y, double robot_yaw, double * min_x, double * min_y, double robot_x, double robot_y, double robot_yaw, double * min_x, double * min_y,
double * max_x, double * max_y); double * max_x, double * max_y) override;
virtual void updateCosts( void updateCosts(
nav2_costmap_2d::Costmap2D & master_grid, int min_i, int min_j, int max_i, int max_j); nav2_costmap_2d::Costmap2D & master_grid, int min_i, int min_j, int max_i, int max_j) override;
virtual void reset() { return; } void reset() override { return; }
virtual void onFootprintChanged() {} void onFootprintChanged() override {}
virtual bool isClearable() { return false; } void placeElement(nav2_costmap_2d::Costmap2D & grid, const GameElement & element);
bool isClearable() override { return true; }
void initGameElements();
void active_elements_cb(ActiveElements::UniquePtr msg);
private: private:
double last_min_x_, last_min_y_, last_max_x_, last_max_y_; double last_min_x_, last_min_y_, last_max_x_, last_max_y_;
bool need_recalculation_; bool need_recalculation_;
std::vector<GameElement> game_elements_;
std::vector<GameElement> static_elements_;
std::vector<std::string> extra_elements_;
ActiveElements::UniquePtr active_elements_;
rclcpp::Subscription<ActiveElements>::SharedPtr active_elements_sub_;
}; };
} // namespace toid } // namespace toid

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@@ -0,0 +1,55 @@
#pragma once
#include "nav2_costmap_2d/costmap_layer.hpp"
#include "nav2_costmap_2d/layered_costmap.hpp"
#include "rclcpp/rclcpp.hpp"
#include "toid_msgs/msg/rival.hpp"
namespace toid
{
class RivalLayer : public nav2_costmap_2d::CostmapLayer
{
using Rivals = toid_msgs::msg::Rival;
public:
RivalLayer() { costmap_ = NULL; }
~RivalLayer() {}
void onInitialize() override;
void activate() override;
void deactivate() override;
void updateBounds(
double robot_x, double robot_y, double robot_yaw, double * min_x, double * min_y,
double * max_x, double * max_y) override;
void updateCosts(
nav2_costmap_2d::Costmap2D & master_grid, int min_i, int min_j, int max_i, int max_j) override;
void reset() override { return; }
void onFootprintChanged() override {}
void placeRival(nav2_costmap_2d::Costmap2D & grid, double x, double y);
bool isClearable() override { return true; }
void rival_cb(Rivals::UniquePtr msg);
private:
double last_min_x_, last_min_y_, last_max_x_, last_max_y_;
bool need_recalculation_;
uint debounce_ = 0;
Rivals::UniquePtr rivals_;
rclcpp::Subscription<Rivals>::SharedPtr rival_sub_;
double rival_size_ = 0.15;
};
} // namespace toid

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@@ -10,6 +10,8 @@
<buildtool_depend>ament_cmake</buildtool_depend> <buildtool_depend>ament_cmake</buildtool_depend>
<depend>angles</depend> <depend>angles</depend>
<depend>ament_index_cpp</depend>
<depend>boost</depend>
<depend>geometry_msgs</depend> <depend>geometry_msgs</depend>
<depend>nav_msgs</depend> <depend>nav_msgs</depend>
<depend>nav2_costmap_2d</depend> <depend>nav2_costmap_2d</depend>

View File

@@ -1,27 +1,86 @@
#include "toid_costmaps/game_elements_layer.hpp" #include "toid_costmaps/game_elements_layer.hpp"
#include <fstream>
#include "ament_index_cpp/get_package_share_directory.hpp"
#include "nav2_util/node_utils.hpp" #include "nav2_util/node_utils.hpp"
namespace toid namespace toid
{ {
void GameElementLayer::onInitialize() {} void GameElementLayer::onInitialize()
{
auto node = node_.lock();
if (!node) {
return;
}
}
void GameElementLayer::activate()
{
auto node = node_.lock();
nav2_util::declare_parameter_if_not_declared(
node, name_ + ".extra_elements", rclcpp::ParameterValue(std::vector<std::string>{}));
node->get_parameter(name_ + ".extra_elements", extra_elements_);
initGameElements();
active_elements_ = std::make_unique<ActiveElements>();
active_elements_->active = std::vector<bool>(game_elements_.size(), true);
using namespace std::placeholders;
active_elements_sub_ = node->create_subscription<ActiveElements>(
"/active_elements", 1, std::bind(&GameElementLayer::active_elements_cb, this, _1));
}
void GameElementLayer::deactivate()
{
auto node = node_.lock();
active_elements_sub_.reset();
active_elements_.reset();
game_elements_.clear();
static_elements_.clear();
extra_elements_.clear();
}
void GameElementLayer::active_elements_cb(ActiveElements::UniquePtr msg)
{
active_elements_ = std::move(msg);
}
void GameElementLayer::updateBounds( void GameElementLayer::updateBounds(
double, double, double, double * min_x, double * min_y, double * max_x, double * max_y) double, double, double, double * min_x, double * min_y, double * max_x, double * max_y)
{ {
touch(1.0 - 0.1, 0.5 - 0.1, min_x, min_y, max_x, max_y); touch(1.50, 1.0, min_x, min_y, max_x, max_y);
touch(1.0 + 0.1, 0.5 + 0.1, min_x, min_y, max_x, max_y); touch(-1.50, -1.0, min_x, min_y, max_x, max_y);
} }
void GameElementLayer::updateCosts( void GameElementLayer::updateCosts(nav2_costmap_2d::Costmap2D & grid, int, int, int, int)
nav2_costmap_2d::Costmap2D & grid, int min_i, int min_j, int max_i, int max_j) {
ulong idx = 0;
for (const auto & elem : game_elements_) {
if (active_elements_->active.size() > idx && active_elements_->active.at(idx)) {
placeElement(grid, elem);
}
idx++;
}
for (const auto & elem : static_elements_) {
placeElement(grid, elem);
}
}
void GameElementLayer::placeElement(nav2_costmap_2d::Costmap2D & grid, const GameElement & element)
{ {
bool in_bounds = true; bool in_bounds = true;
double ex, ey;
element.start(ex, ey);
uint mx, my; uint mx, my;
in_bounds &= worldToMap(1.0 - 0.1, 0.5 - 0.1, mx, my); in_bounds &= worldToMap(ex + 0.001, ey + 0.001, mx, my);
element.end(ex, ey);
uint mmx, mmy; uint mmx, mmy;
in_bounds &= worldToMap(1.0 + 0.1, 0.5 + 0.1, mmx, mmy); in_bounds &= worldToMap(ex + 0.001, ey + 0.001, mmx, mmy);
if (in_bounds) { if (in_bounds) {
for (uint j = my; j < mmy; j++) { for (uint j = my; j < mmy; j++) {
@@ -32,6 +91,47 @@ void GameElementLayer::updateCosts(
} }
} }
void GameElementLayer::initGameElements()
{
std::string file_path = "/elements/elements.json";
std::string base_path = ament_index_cpp::get_package_share_directory("toid_costmaps");
RCLCPP_INFO(rclcpp::get_logger("toid_costmap"), "Bro hear me out");
std::ifstream fs(base_path + file_path);
if (!fs.is_open()) {
RCLCPP_ERROR(
rclcpp::get_logger("toid_costmap"), "Failed to open elements file: %s%s", base_path.c_str(),
file_path.c_str());
throw std::runtime_error("File not found");
}
boost::json::stream_parser p;
boost::json::error_code ec;
char buffer[4096];
while (fs.read(buffer, sizeof(buffer)) || fs.gcount() > 0) {
p.write(buffer, fs.gcount(), ec);
if (ec) {
RCLCPP_FATAL(rclcpp::get_logger("toid_costmap"), "JsonError: %s", ec.message().c_str());
throw std::runtime_error("JsonError");
}
}
p.finish(ec);
if (ec) {
RCLCPP_FATAL(rclcpp::get_logger("toid_costmap"), "JsonError: %s", ec.message().c_str());
throw std::runtime_error("JsonError");
}
boost::json::value jv = p.release();
game_elements_ = boost::json::value_to<std::vector<GameElement>>(jv.at("game_elements"));
for (const auto & t : extra_elements_) {
std::vector<GameElement> elements = boost::json::value_to<std::vector<GameElement>>(jv.at(t));
static_elements_.insert(static_elements_.end(), elements.begin(), elements.end());
}
}
} // namespace toid } // namespace toid
#include "pluginlib/class_list_macros.hpp" #include "pluginlib/class_list_macros.hpp"

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@@ -0,0 +1,108 @@
#include "toid_costmaps/rival_layer.hpp"
#include "geometry_msgs/msg/transform_stamped.hpp"
#include "nav2_util/node_utils.hpp"
#include "tf2_geometry_msgs/tf2_geometry_msgs.hpp"
namespace toid
{
void RivalLayer::onInitialize()
{
auto node = node_.lock();
if (!node) {
return;
}
}
void RivalLayer::activate()
{
auto node = node_.lock();
nav2_util::declare_parameter_if_not_declared(
node, name_ + ".rival_size", rclcpp::ParameterValue(0.15));
node->get_parameter(name_ + ".rival_size", rival_size_);
using namespace std::placeholders;
rival_sub_ = node->create_subscription<Rivals>(
"/dynamicObstacle", 1, std::bind(&RivalLayer::rival_cb, this, _1));
}
void RivalLayer::deactivate()
{
auto node = node_.lock();
rival_sub_.reset();
rivals_.reset();
}
void RivalLayer::rival_cb(Rivals::UniquePtr msg)
{
if (msg->point.size() != 0 || debounce_++ > 10) {
rivals_ = std::move(msg);
debounce_ = 0;
}
}
void RivalLayer::updateBounds(
double, double, double, double * min_x, double * min_y, double * max_x, double * max_y)
{
touch(1.50, 1.0, min_x, min_y, max_x, max_y);
touch(-1.50, -1.0, min_x, min_y, max_x, max_y);
}
void RivalLayer::updateCosts(nav2_costmap_2d::Costmap2D & grid, int, int, int, int)
{
geometry_msgs::msg::TransformStamped tf_msg;
if(!rivals_) {
return;
}
try {
tf_msg = tf_->lookupTransform(
layered_costmap_->getGlobalFrameID(), rivals_->header.frame_id, rivals_->header.stamp);
} catch (const tf2::TransformException & e) {
RCLCPP_WARN_THROTTLE(logger_, *clock_, 1000, "Failed to transform rival message to costmap");
return;
}
for (const auto & rival : rivals_->point) {
geometry_msgs::msg::Point point;
tf2::doTransform(rival, point, tf_msg);
placeRival(grid, point.x, point.y);
}
}
void RivalLayer::placeRival(nav2_costmap_2d::Costmap2D & grid, const double x, const double y)
{
unsigned int mx, my;
if (!grid.worldToMap(x, y, mx, my)) {
return; // Center is outside the map bounds
}
double res = grid.getResolution();
int cell_radius = static_cast<int>(rival_size_ / res);
int min_i = std::max(0, static_cast<int>(mx) - cell_radius);
int max_i =
std::min(static_cast<int>(grid.getSizeInCellsX()) - 1, static_cast<int>(mx) + cell_radius);
int min_j = std::max(0, static_cast<int>(my) - cell_radius);
int max_j =
std::min(static_cast<int>(grid.getSizeInCellsY()) - 1, static_cast<int>(my) + cell_radius);
for (int i = min_i; i <= max_i; ++i) {
for (int j = min_j; j <= max_j; ++j) {
double di = static_cast<double>(i) - static_cast<double>(mx);
double dj = static_cast<double>(j) - static_cast<double>(my);
double distance_sq = di * di + dj * dj;
if (distance_sq <= static_cast<double>(cell_radius * cell_radius)) {
grid.setCost(i, j, nav2_costmap_2d::LETHAL_OBSTACLE);
}
}
}
}
} // namespace toid
#include "pluginlib/class_list_macros.hpp"
PLUGINLIB_EXPORT_CLASS(toid::RivalLayer, nav2_costmap_2d::Layer);

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@@ -3,5 +3,8 @@
<class type="toid::GameElementLayer" base_class_type="nav2_costmap_2d::Layer"> <class type="toid::GameElementLayer" base_class_type="nav2_costmap_2d::Layer">
<description></description> <description></description>
</class> </class>
<class type="toid::RivalLayer" base_class_type="nav2_costmap_2d::Layer">
<description></description>
</class>
</library> </library>
</class_libraries> </class_libraries>

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@@ -12,6 +12,7 @@ find_package(rosidl_default_generators REQUIRED)
find_package(geometry_msgs REQUIRED) find_package(geometry_msgs REQUIRED)
rosidl_generate_interfaces(${PROJECT_NAME} rosidl_generate_interfaces(${PROJECT_NAME}
"msg/ActiveElements.msg"
"msg/Rival.msg" "msg/Rival.msg"
"srv/SendDouble.srv" "srv/SendDouble.srv"
"action/SimpleMoveCoords.action" "action/SimpleMoveCoords.action"

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@@ -0,0 +1,2 @@
# Activate/deactivate game elements
bool[] active

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@@ -1,14 +1,14 @@
global_costmap: global_costmap:
ros__parameters: ros__parameters:
update_frequency: 1.0 update_frequency: 10.0
publish_frequency: 1.0 publish_frequency: 10.0
global_frame: map global_frame: map
robot_base_frame: base_link robot_base_frame: base_link
robot_radius: 0.17 robot_radius: 0.17
resolution: 0.01 resolution: 0.01
track_unknown_space: false track_unknown_space: false
rolling_window: false rolling_window: false
plugins: ["static_layer", "inflation_layer"] plugins: ["static_layer", "game_element_layer", "rival_layer", "inflation_layer"]
static_layer: static_layer:
plugin: "nav2_costmap_2d::StaticLayer" plugin: "nav2_costmap_2d::StaticLayer"
map_subscribe_transient_local: True map_subscribe_transient_local: True
@@ -16,6 +16,12 @@ global_costmap:
plugin: "nav2_costmap_2d::InflationLayer" plugin: "nav2_costmap_2d::InflationLayer"
cost_scaling_factor: 3.0 cost_scaling_factor: 3.0
inflation_radius: 0.23 inflation_radius: 0.23
game_element_layer:
plugin: "toid::GameElementLayer"
extra_elements: ["blue"]
rival_layer:
plugin: "toid::RivalLayer"
rival_size: 0.15
always_send_full_costmap: True always_send_full_costmap: True
lifecycle_manager: lifecycle_manager: