added behavior trees
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@@ -8,56 +8,63 @@
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<input_port name="x" type="double"/>
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<input_port name="y" type="double"/>
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<input_port name="theta" type="double"/>
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<input_port name="max_speed" type="double" default="0.000000"/>
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<input_port name="backwards" type="bool" default="false"/>
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<input_port name="action_name" type="std::string" default="">Action server name</input_port>
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<input_port name="max_speed" default="0.000000" type="double"/>
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<input_port name="backwards" default="false" type="bool"/>
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<input_port name="action_name" type="std::string">Action server name</input_port>
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</Action>
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<Decorator ID="DetectStuck">
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<input_port name="timeout" type="double" default="1.000000"/>
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<input_port name="timeout" default="1.000000" type="double"/>
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</Decorator>
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<Action ID="EndCalib">
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<input_port name="service_name" type="std::string" default="">Service name</input_port>
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<input_port name="service_name" type="std::string">Service name</input_port>
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</Action>
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<Decorator ID="InPose">
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<input_port name="timeout" type="double" default="1.000000"/>
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<input_port name="timeout" default="1.000000" type="double"/>
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</Decorator>
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<Action ID="MovePointSimple">
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<input_port name="x" type="double"/>
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<input_port name="y" type="double"/>
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<input_port name="theta" type="double"/>
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<input_port name="max_speed" type="double" default="0.000000"/>
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<input_port name="backwards" type="bool" default="false"/>
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<input_port name="action_name" type="std::string" default="">Action server name</input_port>
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<input_port name="max_speed" default="0.000000" type="double"/>
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<input_port name="backwards" default="false" type="bool"/>
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<input_port name="action_name" type="std::string">Action server name</input_port>
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</Action>
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<Action ID="RotateAcorns">
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<input_port name="angle" type="double"/>
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<input_port name="max_speed" type="double" default="0.000000"/>
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<input_port name="min_angle" type="double" default="0.000000"/>
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<input_port name="action_name" type="std::string" default="">Action server name</input_port>
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<input_port name="max_speed" default="0.000000" type="double"/>
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<input_port name="min_angle" default="0.000000" type="double"/>
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<input_port name="action_name" type="std::string">Action server name</input_port>
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</Action>
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<Action ID="RotateSimple">
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<input_port name="angle" type="double"/>
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<input_port name="max_speed" type="double" default="0.000000"/>
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<input_port name="min_angle" type="double" default="0.000000"/>
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<input_port name="action_name" type="std::string" default="">Action server name</input_port>
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<input_port name="max_speed" default="0.000000" type="double"/>
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<input_port name="min_angle" default="0.000000" type="double"/>
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<input_port name="action_name" type="std::string">Action server name</input_port>
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</Action>
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<Action ID="RotateTowards">
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<input_port name="x" type="double"/>
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<input_port name="y" type="double"/>
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<input_port name="max_speed" type="double" default="0.000000"/>
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<input_port name="min_angle" type="double" default="0.000000"/>
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<input_port name="action_name" type="std::string" default="">Action server name</input_port>
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<input_port name="max_speed" default="0.000000" type="double"/>
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<input_port name="min_angle" default="0.000000" type="double"/>
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<input_port name="action_name" type="std::string">Action server name</input_port>
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</Action>
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<Action ID="Seq1">
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<input_port name="service_name" type="std::string" default="">Service name</input_port>
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<input_port name="service_name" type="std::string">Service name</input_port>
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</Action>
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<Action ID="Seq2">
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<input_port name="text" type="std::string"/>
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<input_port name="service_name" type="std::string" default="">Service name</input_port>
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<input_port name="service_name" type="std::string">Service name</input_port>
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</Action>
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<Action ID="Seq3">
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<input_port name="service_name" type="std::string" default="">Service name</input_port>
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<input_port name="service_name" type="std::string">Service name</input_port>
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</Action>
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<Condition ID="SetInitialPose">
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<input_port name="y" type="double" default="0.000000">Y position in meters</input_port>
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<input_port name="theta" type="double" default="0.000000">Heading in degrees</input_port>
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<input_port name="frame_id" type="std::string" default="map">Reference frame</input_port>
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<input_port name="x" type="double" default="0.000000">X position in meters</input_port>
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<input_port name="topic_name" type="std::string" default="__default__placeholder__">Topic name</input_port>
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</Condition>
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<Action ID="SetParameter">
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<input_port name="parameter" type="std::string"/>
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<input_port name="value" type="std::string"/>
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@@ -65,20 +72,20 @@
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</Action>
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<Action ID="SetWidth">
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<input_port name="width" type="double"/>
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<input_port name="count" type="int" default="1"/>
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<input_port name="count" default="1" type="int"/>
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<output_port name="new_width" type="double"/>
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<input_port name="service_name" type="std::string" default="">Service name</input_port>
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<input_port name="service_name" type="std::string">Service name</input_port>
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</Action>
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<Action ID="TranslateX">
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<input_port name="x" type="double"/>
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<input_port name="max_speed" type="double" default="0.000000"/>
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<input_port name="action_name" type="std::string" default="">Action server name</input_port>
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<input_port name="max_speed" default="0.000000" type="double"/>
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<input_port name="action_name" type="std::string">Action server name</input_port>
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</Action>
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<Action ID="WaitPullPin">
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<input_port name="action_name" type="std::string" default="">Action server name</input_port>
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<input_port name="action_name" type="std::string">Action server name</input_port>
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</Action>
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<Action ID="ZeroOdom">
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<input_port name="service_name" type="std::string" default="">Service name</input_port>
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<input_port name="service_name" type="std::string">Service name</input_port>
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</Action>
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</TreeNodesModel>
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</root>
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