Added simple rotate behavior

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2026-02-17 13:49:31 +01:00
parent 0922af0484
commit 969ceae6f8
11 changed files with 590 additions and 0 deletions

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#include "toid_behaviors/simple_move.hpp"

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#include "toid_behaviors/simple_rotate.hpp"
#include <cmath>
#include "angles/angles.h"
#include "tf2/convert.hpp"
namespace toid
{
SimpleRotateBehavior::SimpleRotateBehavior() {}
void SimpleRotateBehavior::configureCB()
{
auto node = node_.lock();
nav2_util::declare_parameter_if_not_declared(
node, behavior_name_ + ".max_angular_vel", rclcpp::ParameterValue(2.0));
node->get_parameter(behavior_name_ + ".max_angular_vel", max_angular_speed_);
nav2_util::declare_parameter_if_not_declared(
node, behavior_name_ + ".min_angular_vel", rclcpp::ParameterValue(0.2));
node->get_parameter(behavior_name_ + ".min_angular_vel", min_angular_speed_);
nav2_util::declare_parameter_if_not_declared(
node, behavior_name_ + ".max_angular_accel", rclcpp::ParameterValue(4.0));
node->get_parameter(behavior_name_ + ".max_angular_accel", max_angular_accel_);
}
ResultStatus SimpleRotateBehavior::onStart(
const std::shared_ptr<const RotateAction::Goal> command, const geometry_msgs::msg::Pose & pose,
const geometry_msgs::msg::Twist & vel)
{
target_angle_ = command->angle;
min_turn_angle_ = abs(command->min_angle);
initial_direction_ = (command->min_angle >= 0.0) ? 1.0 : -1.0;
last_angle_ = tf2::getYaw(pose.orientation);
angular_speed_ = vel.angular.z;
return ResultStatus{Status::SUCCEEDED};
}
ResultStatus SimpleRotateBehavior::updateVel(
const geometry_msgs::msg::Pose & pose, const geometry_msgs::msg::Twist &,
geometry_msgs::msg::Twist & out_vel)
{
const double current_yaw = tf2::getYaw(pose.orientation);
const double angle_change = angles::normalize_angle(current_yaw - last_angle_);
last_angle_ = current_yaw;
if (min_turn_angle_ > 0.0) {
min_turn_angle_ = fmax(0.0, min_turn_angle_ - initial_direction_ * angle_change);
}
const double upper_vel_ = angular_speed_ + max_angular_accel_ * control_duration_;
const double lower_vel_ = angular_speed_ - max_angular_accel_ * control_duration_;
double anglular_distance_to_target =
angles::shortest_angular_distance(current_yaw, target_angle_);
double sign = (anglular_distance_to_target >= 0.0) ? 1.0 : -1.0;
if (min_turn_angle_ > 0.0 && initial_direction_ != sign) {
anglular_distance_to_target = angles::two_pi_complement(anglular_distance_to_target);
sign = initial_direction_;
}
const double angular_distance_to_heading =
sign * fmax(std::fabs(anglular_distance_to_target), min_turn_angle_);
const double speed_until_overshoot =
0.9 * std::sqrt(2.0 * max_angular_accel_ * std::fabs(angular_distance_to_heading));
const double requested_speed = sign * std::min(speed_until_overshoot, max_angular_speed_);
const double speed = std::clamp(requested_speed, lower_vel_, upper_vel_);
if (min_turn_angle_ == 0 && std::fabs(current_yaw - target_angle_) < 0.01) {
return ResultStatus{Status::SUCCEEDED};
}
out_vel.angular.z = speed;
return ResultStatus{Status::RUNNING};
}
} // namespace toid