#include "toid_behaviors/simple_rotate.hpp" #include #include "angles/angles.h" #include "tf2/convert.hpp" #include "tf2_geometry_msgs/tf2_geometry_msgs.hpp" namespace toid { SimpleRotateBehavior::SimpleRotateBehavior() : SimpleMove() {} SimpleRotateBehavior::~SimpleRotateBehavior() {} void SimpleRotateBehavior::configureCB() { auto node = node_.lock(); nav2_util::declare_parameter_if_not_declared( node, behavior_name_ + ".max_angular_vel", rclcpp::ParameterValue(2.0)); node->get_parameter(behavior_name_ + ".max_angular_vel", max_angular_speed_); nav2_util::declare_parameter_if_not_declared( node, behavior_name_ + ".min_angular_vel", rclcpp::ParameterValue(0.2)); node->get_parameter(behavior_name_ + ".min_angular_vel", min_angular_speed_); nav2_util::declare_parameter_if_not_declared( node, behavior_name_ + ".max_angular_accel", rclcpp::ParameterValue(4.0)); node->get_parameter(behavior_name_ + ".max_angular_accel", max_angular_accel_); nav2_util::declare_parameter_if_not_declared( node, behavior_name_ + ".max_angular_decel", rclcpp::ParameterValue(4.0)); node->get_parameter(behavior_name_ + ".max_angular_decel", max_angular_decel_); nav2_util::declare_parameter_if_not_declared( node, behavior_name_ + ".lookahead", rclcpp::ParameterValue(0.5)); node->get_parameter(behavior_name_ + ".lookahead", lookahead_); } ResultStatus SimpleRotateBehavior::onStart( const std::shared_ptr command, const geometry_msgs::msg::Pose & pose, const geometry_msgs::msg::Twist & vel) { target_angle_ = angles::normalize_angle(command->angle); min_turn_angle_ = abs(command->min_angle); initial_direction_ = (command->min_angle >= 0.0) ? 1.0 : -1.0; max_angular_speed_ = command->max_speed; mode_ = command->mode; if (command->max_speed == 0) { auto node = node_.lock(); node->get_parameter(behavior_name_ + ".max_angular_vel", max_angular_speed_); } geometry_msgs::msg::Pose2D pose2d; pose2d.x = pose.position.x; pose2d.y = pose.position.y; pose2d.theta = initial_direction_; local_collision_checker_->isCollisionFree(pose2d, true); last_angle_ = tf2::getYaw(pose.orientation); angular_speed_ = vel.angular.z; last_time_ = clock_->now().seconds(); return ResultStatus{Status::SUCCEEDED}; } void SimpleRotateBehavior::calc_err_and_sign( double last_angle, double current_yaw, double & min_turn_angle, double & err, double & sign) { err = angles::shortest_angular_distance(current_yaw, target_angle_); sign = (err < 0) ? -1.0 : 1.0; err = std::abs(err); if (min_turn_angle > 0.0) { const double angle_change = angles::shortest_angular_distance(last_angle, current_yaw); min_turn_angle = std::max(0.0, min_turn_angle - initial_direction_ * angle_change); err = std::max(initial_direction_ * sign * err, 0.0); err = std::max(min_turn_angle, err); sign = initial_direction_; } } double SimpleRotateBehavior::calc_speed( const double err, const double sign, const double angular_speed) { const double upper_vel_ = angular_speed + max_angular_accel_ * control_duration_; const double lower_vel_ = angular_speed - max_angular_accel_ * control_duration_; const double speed_until_overshoot = std::sqrt(2.0 * max_angular_accel_ * std::fabs(err)); const double requested_speed = sign * std::min(speed_until_overshoot, max_angular_speed_); const double speed = std::clamp(requested_speed, lower_vel_, upper_vel_); return speed; } ResultStatus SimpleRotateBehavior::updateVel( const geometry_msgs::msg::Pose & pose, const geometry_msgs::msg::Twist &, geometry_msgs::msg::Twist & out_vel) { const double current_yaw = tf2::getYaw(pose.orientation); double min_turn_angle = min_turn_angle_; double angular_speed = angular_speed_; double err, sign; calc_err_and_sign(last_angle_, current_yaw, min_turn_angle, err, sign); if (!(mode_ & RotateAction::Goal::IGNORE_OBSTACLES)) { err = check_space(pose, err, sign); } double speed = 0.0; if (err != 0.0) { speed = calc_speed(err, sign, angular_speed); } if (min_turn_angle_ == 0 && std::fabs(current_yaw - target_angle_) < 0.01) { return ResultStatus{Status::SUCCEEDED}; } min_turn_angle_ = min_turn_angle; last_angle_ = current_yaw; angular_speed_ = speed; out_vel.angular.z = speed; return ResultStatus{Status::RUNNING}; } double SimpleRotateBehavior::check_space( const geometry_msgs::msg::Pose pose, const double e, const double sign) { geometry_msgs::msg::Pose2D pose2d; pose2d.x = pose.position.x; pose2d.y = pose.position.y; double initial_theta = tf2::getYaw(pose.orientation); pose2d.theta = initial_theta; const double step_size = 0.1; const double err = std::min(e, 1.0); const bool check_map = !(mode_ & RotateAction::Goal::IGNORE_OBSTACLES); for (int i = 1; i < err / step_size; i++) { pose2d.theta += sign * step_size; if (check_map && !local_collision_checker_->isCollisionFree(pose2d, false)) { RCLCPP_WARN_THROTTLE(logger_, *clock_, 5000, "Rotation is blocked"); return step_size * (i - 1); } if (check_rival_collision(pose2d)) { RCLCPP_WARN_THROTTLE(logger_, *clock_, 5000, "Rotation is blocked"); return step_size * (i - 1); } } pose2d.theta = initial_theta + sign * err; if (check_map && !local_collision_checker_->isCollisionFree(pose2d, false)) { RCLCPP_WARN_THROTTLE(logger_, *clock_, 5000, "Rotation is blocked"); return step_size * ((int)(err / step_size)); } if (check_rival_collision(pose2d)) { RCLCPP_WARN_THROTTLE(logger_, *clock_, 5000, "Rotation is blocked"); return step_size * ((int)(err / step_size)); } return e; } } // namespace toid #include "pluginlib/class_list_macros.hpp" PLUGINLIB_EXPORT_CLASS(toid::SimpleRotateBehavior, nav2_core::Behavior);