Added decorator node for checking stuck state
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@@ -23,16 +23,23 @@
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<BehaviorTree ID="test_1">
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<Sequence>
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<RotateTowards x="0.4"
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y="0.0"
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max_speed="0.000000"
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min_angle="0.000000"
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action_name=""/>
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<DetectStuck timeout="1.000000">
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<RotateTowards x="0.4"
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y="0.0"
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max_speed="0.000000"
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min_angle="0.000000"
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action_name=""/>
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</DetectStuck>
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</Sequence>
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</BehaviorTree>
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<!-- Description of Node Models (used by Groot) -->
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<TreeNodesModel>
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<Decorator ID="DetectStuck">
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<input_port name="timeout"
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default="1.000000"
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type="double"/>
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</Decorator>
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<Action ID="MovePointSimple">
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<input_port name="x"
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type="double"/>
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@@ -4,43 +4,46 @@
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<include path="calibration_routines.xml"/>
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<!-- Description of Node Models (used by Groot) -->
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<TreeNodesModel>
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<Decorator ID="DetectStuck">
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<input_port name="timeout" type="double" default="1.000000"/>
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</Decorator>
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<Action ID="EndCalib">
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<input_port name="service_name" type="std::string">Service name</input_port>
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<input_port name="service_name" type="std::string" default="">Service name</input_port>
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</Action>
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<Action ID="MovePointSimple">
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<input_port name="x" type="double"/>
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<input_port name="y" type="double"/>
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<input_port name="theta" type="double"/>
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<input_port name="max_speed" default="0.000000" type="double"/>
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<input_port name="backwards" default="false" type="bool"/>
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<input_port name="action_name" type="std::string">Action server name</input_port>
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<input_port name="max_speed" type="double" default="0.000000"/>
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<input_port name="backwards" type="bool" default="false"/>
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<input_port name="action_name" type="std::string" default="">Action server name</input_port>
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</Action>
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<Action ID="RotateSimple">
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<input_port name="angle" type="double"/>
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<input_port name="max_speed" default="0.000000" type="double"/>
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<input_port name="min_angle" default="0.000000" type="double"/>
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<input_port name="action_name" type="std::string">Action server name</input_port>
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<input_port name="max_speed" type="double" default="0.000000"/>
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<input_port name="min_angle" type="double" default="0.000000"/>
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<input_port name="action_name" type="std::string" default="">Action server name</input_port>
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</Action>
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<Action ID="RotateTowards">
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<input_port name="x" type="double"/>
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<input_port name="y" type="double"/>
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<input_port name="max_speed" default="0.000000" type="double"/>
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<input_port name="min_angle" default="0.000000" type="double"/>
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<input_port name="action_name" type="std::string">Action server name</input_port>
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<input_port name="max_speed" type="double" default="0.000000"/>
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<input_port name="min_angle" type="double" default="0.000000"/>
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<input_port name="action_name" type="std::string" default="">Action server name</input_port>
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</Action>
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<Action ID="SetWidth">
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<input_port name="width" type="double"/>
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<input_port name="count" default="1" type="int"/>
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<input_port name="count" type="int" default="1"/>
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<output_port name="new_width" type="double"/>
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<input_port name="service_name" type="std::string">Service name</input_port>
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<input_port name="service_name" type="std::string" default="">Service name</input_port>
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</Action>
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<Action ID="TranslateX">
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<input_port name="x" type="double"/>
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<input_port name="max_speed" default="0.000000" type="double"/>
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<input_port name="action_name" type="std::string">Action server name</input_port>
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<input_port name="max_speed" type="double" default="0.000000"/>
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<input_port name="action_name" type="std::string" default="">Action server name</input_port>
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</Action>
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<Action ID="ZeroOdom">
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<input_port name="service_name" type="std::string">Service name</input_port>
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<input_port name="service_name" type="std::string" default="">Service name</input_port>
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</Action>
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</TreeNodesModel>
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</root>
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