wip-behaviors #3
@@ -23,17 +23,24 @@ public:
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const std::shared_ptr<const MoveAction::Goal> command, const geometry_msgs::msg::Pose & pose,
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const geometry_msgs::msg::Twist & vel) override;
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double distanceToTarget(
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const geometry_msgs::msg::Pose & pose, const geometry_msgs::msg::Point & target_point, const double target_theta, bool backwards);
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double velocityTarget(const double dist_left);
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bool collisionDetection(const geometry_msgs::msg::Pose &pose, geometry_msgs::msg::Pose &last_ok_pose);
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ResultStatus updateVel(
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const geometry_msgs::msg::Pose & pose, const geometry_msgs::msg::Twist & vel,
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geometry_msgs::msg::Twist & out_vel) override;
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virtual nav2_core::CostmapInfoType getResourceInfo() override {
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return nav2_core::CostmapInfoType::NONE;
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return nav2_core::CostmapInfoType::LOCAL;
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}
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protected:
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SmoothControlLaw scl;
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SmoothControlLaw scl_;
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//Goal
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geometry_msgs::msg::Pose target_pose_;
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@@ -19,13 +19,17 @@ public:
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double v_angular_max = 2.0;
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void egocentric_polar(
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const geometry_msgs::msg::Pose & target, const geometry_msgs::msg::Pose & current, bool backwards,
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double & r, double & phi, double & delta);
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const geometry_msgs::msg::Pose & target, const geometry_msgs::msg::Pose & current,
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bool backwards, double & r, double & phi, double & delta);
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double curvature(double r, double phi, double delta);
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void calculate_vel(
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const geometry_msgs::msg::Pose & target,const geometry_msgs::msg::Pose & current,
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const geometry_msgs::msg::Pose & target, const geometry_msgs::msg::Pose & current,
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geometry_msgs::msg::Twist & out_speed, bool backwards = false);
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void step(
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const geometry_msgs::msg::Pose & target, geometry_msgs::msg::Pose & current, double dt,
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bool backwards = false);
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};
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} // namespace toid
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@@ -6,6 +6,7 @@
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#include "nav_msgs/msg/odometry.hpp"
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#include "rclcpp/rclcpp.hpp"
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#include "toid_msgs/action/simple_rotate.hpp"
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#include "toid_msgs/msg/rival.hpp"
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namespace toid
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{
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@@ -14,6 +15,8 @@ template <typename ActionT>
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class SimpleMove : public nav2_behaviors::TimedBehavior<ActionT>
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{
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public:
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using Rival = toid_msgs::msg::Rival;
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virtual void configureCB() {}
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virtual void cleanupCB() {}
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@@ -34,6 +37,18 @@ public:
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nav2_util::declare_parameter_if_not_declared(
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node, "odom_topic", rclcpp::ParameterValue("/odom"));
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std::string odom_topic_name = node->get_parameter("odom_topic").as_string();
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nav2_util::declare_parameter_if_not_declared(node, "robot_width", rclcpp::ParameterValue(0.30));
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node->get_parameter("robot_width", robot_width_);
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nav2_util::declare_parameter_if_not_declared(
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node, "robot_length", rclcpp::ParameterValue(0.30));
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node->get_parameter("robot_length", robot_length_);
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nav2_util::declare_parameter_if_not_declared(
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node, "rival_radius", rclcpp::ParameterValue(0.30));
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node->get_parameter("rival_radius", rival_radius_);
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odom_sub_ = node->create_subscription<nav_msgs::msg::Odometry>(
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odom_topic_name, 1, [&](nav_msgs::msg::Odometry msg) {
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std::lock_guard lock(mut_);
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@@ -52,12 +67,17 @@ public:
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void activate() override
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{
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nav2_behaviors::TimedBehavior<ActionT>::activate();
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rclcpp_lifecycle::LifecycleNode::SharedPtr node = this->node_.lock();
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using namespace std::placeholders;
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rivals_sub_ = node->create_subscription<Rival>(
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"/dynamicObstacle", 1, std::bind(&SimpleMove<ActionT>::rival_cb, this, _1));
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activateCB();
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}
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void deactivate() override
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{
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nav2_behaviors::TimedBehavior<ActionT>::deactivate();
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rivals_sub_.reset();
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deactivateCB();
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}
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@@ -105,12 +125,51 @@ public:
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return r;
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}
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bool check_rival_collision(geometry_msgs::msg::Pose2D & pose)
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{
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if (!rivals_) {
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return false;
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}
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const double cosp = std::cos(pose.theta);
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const double sinp = std::sin(pose.theta);
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for (const auto & rival : rivals_->point) {
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geometry_msgs::msg::Point local_rival;
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const double dx = rival.x - pose.x;
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const double dy = rival.y - pose.y;
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local_rival.x = dx * cosp + dy * sinp;
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local_rival.y = -dx * sinp + dy * cosp;
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const double qx = std::abs(local_rival.x) - robot_length_ / 2.0;
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const double qy = std::abs(local_rival.y) - robot_width_ / 2.0;
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const double mqx = std::max(qx, 0.0);
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const double mqy = std::max(qy, 0.0);
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double length = std::sqrt(mqx * mqx + mqy * mqy);
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double sdf = length + std::min(std::max(qx, qy), 0.0);
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if (sdf < rival_radius_) {
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return true;
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}
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}
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return false;
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}
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void rival_cb(Rival::SharedPtr msg) { rivals_ = msg; }
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protected:
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rclcpp::Subscription<nav_msgs::msg::Odometry>::SharedPtr odom_sub_;
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geometry_msgs::msg::Pose current_pose_;
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geometry_msgs::msg::Twist current_vel_;
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std::recursive_mutex mut_;
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double control_duration_;
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double robot_width_ = 0.30;
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double robot_length_ = 0.30;
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double rival_radius_ = 0.30;
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Rival::SharedPtr rivals_;
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rclcpp::Subscription<Rival>::SharedPtr rivals_sub_;
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};
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} // namespace toid
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@@ -2,6 +2,7 @@
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#include "toid_behaviors/simple_move.hpp"
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#include "toid_msgs/action/simple_rotate.h"
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#include "toid_msgs/msg/rival.hpp"
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namespace toid
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{
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@@ -23,17 +24,25 @@ public:
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ResultStatus updateVel(
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const geometry_msgs::msg::Pose & pose, const geometry_msgs::msg::Twist & vel,
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geometry_msgs::msg::Twist & out_vel) override;
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virtual nav2_core::CostmapInfoType getResourceInfo() override {
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return nav2_core::CostmapInfoType::NONE;
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virtual nav2_core::CostmapInfoType getResourceInfo() override
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{
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return nav2_core::CostmapInfoType::LOCAL;
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}
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protected:
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void calc_err_and_sign(
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double last_angle, double current_yaw, double & min_turn_angle, double & err, double & sign);
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double check_space(const geometry_msgs::msg::Pose pose, const double e, const double sign);
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double calc_speed(const double err, const double sign, const double angular_speed);
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protected:
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//Goal
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double target_angle_;
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double min_turn_angle_;
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double initial_direction_;
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unsigned char mode_;
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//State
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double angular_speed_;
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@@ -45,6 +54,7 @@ protected:
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double min_angular_speed_;
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double max_angular_accel_;
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double max_angular_decel_;
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double lookahead_;
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};
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} // namespace toid
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@@ -69,39 +69,83 @@ ResultStatus MoveCoords::onStart(
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target_sign_ = backwards_ ? -1.0 : 1.0;
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max_vel_speed_ = command->max_speed;
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if(command->max_speed == 0) {
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if (command->max_speed == 0) {
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auto node = node_.lock();
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node->get_parameter(behavior_name_ + ".max_vel_speed", max_vel_speed_);
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}
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scl.k_phi = k_phi_;
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scl.k_delta = k_delta_;
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scl.bbeta = beta_;
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scl.lam = lambda_;
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scl.slowdown_radius = slowdown_radius_;
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scl.v_angular_max = max_angular_speed_;
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scl.v_linear_min = min_vel_speed_;
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scl.v_linear_max = max_vel_speed_;
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scl_.k_phi = k_phi_;
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scl_.k_delta = k_delta_;
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scl_.bbeta = beta_;
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scl_.lam = lambda_;
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scl_.slowdown_radius = slowdown_radius_;
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scl_.v_angular_max = max_angular_speed_;
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scl_.v_linear_min = min_vel_speed_;
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scl_.v_linear_max = max_vel_speed_;
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last_speed_ = vel.angular.x;
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return ResultStatus{Status::SUCCEEDED};
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}
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double MoveCoords::distanceToTarget(
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const geometry_msgs::msg::Pose & pose, const geometry_msgs::msg::Point & target_point,
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const double target_theta, bool backwards)
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{
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const double dx = target_point.x - pose.position.x;
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const double dy = target_point.y - pose.position.y;
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const double target_sign = backwards? -1.0 : 1.0;
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return target_sign * (dx * cos(target_theta) + dy * sin(target_theta));
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}
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double MoveCoords::velocityTarget(const double dist_left) {
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const double lower_bound = last_speed_ - control_duration_ * max_vel_accel_;
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const double upper_bound = last_speed_ + control_duration_ * max_vel_accel_;
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double vel = max_vel_speed_;
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double max_vel_to_stop = 0.8 * std::sqrt(2.0 * max_vel_decel_ * dist_left);
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vel = std::min(vel, max_vel_to_stop);
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return std::clamp(target_sign_ * vel, lower_bound, upper_bound);
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}
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bool MoveCoords::collisionDetection(const geometry_msgs::msg::Pose &pose, geometry_msgs::msg::Pose &last_ok_pose) {
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const int samples = static_cast<int>(0.5/control_duration_);
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geometry_msgs::msg::Pose current_pose = pose;
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last_ok_pose = pose;
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for(int i = 0; i < samples; i++) {
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scl_.step(target_pose_, current_pose, control_duration_, backwards_);
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geometry_msgs::msg::Pose2D p;
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p.x = current_pose.position.x;
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p.y = current_pose.position.y;
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p.theta = tf2::getYaw(current_pose.orientation);
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if(!local_collision_checker_->isCollisionFree(p, i==0)) {
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return true;
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}
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if(check_rival_collision(p)) {
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return true;
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}
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last_ok_pose = current_pose;
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const double dist_left = distanceToTarget(current_pose, target_pose_.position, target_angle_, backwards_);
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if(dist_left < 0.005) {
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return false;
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}
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}
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return false;
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}
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ResultStatus MoveCoords::updateVel(
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const geometry_msgs::msg::Pose & pose, const geometry_msgs::msg::Twist &,
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geometry_msgs::msg::Twist & out_vel)
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{
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const double current_yaw = tf2::getYaw(pose.orientation);
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double angle_dist = angles::shortest_angular_distance(current_yaw, target_angle_);
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const double dx = target_pose_.position.x - pose.position.x;
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const double dy = target_pose_.position.y - pose.position.y;
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const double dist_left = target_sign_ * (dx * cos(target_angle_) + dy * sin(target_angle_));
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const double lower_bound = last_speed_ - control_duration_ * max_vel_accel_;
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const double upper_bound = last_speed_ + control_duration_ * max_vel_accel_;
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double dist_left = distanceToTarget(pose, target_pose_.position, target_angle_, backwards_);
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if (dist_left <= 0.001) {
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out_vel.linear.x = 0;
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@@ -109,30 +153,52 @@ ResultStatus MoveCoords::updateVel(
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return ResultStatus{Status::SUCCEEDED};
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}
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double vel = max_vel_speed_;
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double max_vel_to_stop = 0.8 * std::sqrt(2.0 * max_vel_decel_ * dist_left);
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vel = std::min(vel, max_vel_to_stop);
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const double current_yaw = tf2::getYaw(pose.orientation);
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double angle_dist = angles::shortest_angular_distance(current_yaw, target_angle_);
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geometry_msgs::msg::Pose last_ok_pose;
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if(collisionDetection(pose, last_ok_pose)) {
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dist_left = distanceToTarget(pose, last_ok_pose.position, tf2::getYaw(last_ok_pose.orientation), backwards_);
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if(dist_left <= 0.02) {
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out_vel.linear.x = 0;
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out_vel.angular.z = 0;
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} else {
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scl_.v_linear_max = target_sign_ * velocityTarget(dist_left);
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scl_.calculate_vel(last_ok_pose, pose, out_vel, backwards_);
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}
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last_speed_ = out_vel.linear.x;
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RCLCPP_DEBUG_THROTTLE(logger_, *clock_, 1000, "Distance Left: %lf", dist_left);
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RCLCPP_DEBUG_THROTTLE(logger_, *clock_, 1000, "Max Speed: %lf", scl_.v_linear_max);
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return ResultStatus{Status::RUNNING};
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}
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if (dist_left <= 0.02) {
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out_vel.linear.x = std::clamp(target_sign_ * vel, lower_bound, upper_bound);
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out_vel.linear.x = velocityTarget(dist_left);
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out_vel.angular.z = std::clamp(kp_ * angle_dist, -max_angular_speed_, max_angular_speed_);
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last_speed_ = out_vel.linear.x;
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return ResultStatus{Status::RUNNING};
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}
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scl.v_linear_max = target_sign_ * std::clamp(target_sign_ * vel, lower_bound, upper_bound);
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scl.calculate_vel(target_pose_, pose, out_vel, backwards_);
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scl_.v_linear_max = target_sign_ * velocityTarget(dist_left);
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scl_.calculate_vel(target_pose_, pose, out_vel, backwards_);
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last_speed_ = out_vel.linear.x;
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RCLCPP_DEBUG_THROTTLE(logger_, *clock_, 1000, "Distance Left: %lf", dist_left);
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RCLCPP_DEBUG_THROTTLE(logger_, *clock_, 1000, "Max Speed: %lf", scl.v_linear_max);
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RCLCPP_DEBUG_THROTTLE(logger_, *clock_, 1000, "Distance Left: %lf", dist_left);
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RCLCPP_DEBUG_THROTTLE(logger_, *clock_, 1000, "Max Speed: %lf", scl_.v_linear_max);
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return ResultStatus{Status::RUNNING};
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}
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} // namespace toid
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#include "pluginlib/class_list_macros.hpp"
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PLUGINLIB_EXPORT_CLASS(toid::MoveCoords, nav2_core::Behavior);
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@@ -3,20 +3,21 @@
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#include <cmath>
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#include "angles/angles.h"
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#include "nav2_util/geometry_utils.hpp"
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#include "tf2/utils.hpp"
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#include "tf2_geometry_msgs/tf2_geometry_msgs.hpp"
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namespace toid {
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namespace toid
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{
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void SmoothControlLaw::calculate_vel(
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const geometry_msgs::msg::Pose & target, const geometry_msgs::msg::Pose & current,
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geometry_msgs::msg::Twist &out_speed, bool backwards)
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geometry_msgs::msg::Twist & out_speed, bool backwards)
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{
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double r, phi, delta;
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egocentric_polar(target, current, backwards, r, phi, delta);
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double curvature = this->curvature(r, phi, delta);
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curvature = backwards? -curvature : curvature;
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curvature = backwards ? -curvature : curvature;
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double v = v_linear_max / (1.0 + bbeta * std::pow(fabs(curvature), lam));
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@@ -44,8 +45,8 @@ double SmoothControlLaw::curvature(double r, double phi, double delta)
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}
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void SmoothControlLaw::egocentric_polar(
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const geometry_msgs::msg::Pose & target, const geometry_msgs::msg::Pose & current, bool backwards, double & r,
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double & phi, double & delta)
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const geometry_msgs::msg::Pose & target, const geometry_msgs::msg::Pose & current, bool backwards,
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double & r, double & phi, double & delta)
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{
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const double dx = target.position.x - current.position.x;
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const double dy = target.position.y - current.position.y;
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@@ -59,4 +60,20 @@ void SmoothControlLaw::egocentric_polar(
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delta = angles::normalize_angle(ctheta + los);
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}
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}
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void SmoothControlLaw::step(
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const geometry_msgs::msg::Pose & target, geometry_msgs::msg::Pose & current, double dt,
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bool backwards)
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{
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geometry_msgs::msg::Twist twist;
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calculate_vel(target, current, twist, backwards);
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double theta = tf2::getYaw(current.orientation);
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double dx = twist.linear.x * dt * cos(theta);
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double dy = twist.linear.x * dt * sin(theta);
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current.orientation =
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nav2_util::geometry_utils::orientationAroundZAxis(theta + twist.angular.z * dt);
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current.position.x += dx;
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current.position.y += dy;
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}
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} // namespace toid
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@@ -4,6 +4,7 @@
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#include "angles/angles.h"
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#include "tf2/convert.hpp"
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#include "tf2_geometry_msgs/tf2_geometry_msgs.hpp"
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namespace toid
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{
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@@ -30,6 +31,10 @@ void SimpleRotateBehavior::configureCB()
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nav2_util::declare_parameter_if_not_declared(
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node, behavior_name_ + ".max_angular_decel", rclcpp::ParameterValue(4.0));
|
||||
node->get_parameter(behavior_name_ + ".max_angular_decel", max_angular_decel_);
|
||||
|
||||
nav2_util::declare_parameter_if_not_declared(
|
||||
node, behavior_name_ + ".lookahead", rclcpp::ParameterValue(0.5));
|
||||
node->get_parameter(behavior_name_ + ".lookahead", lookahead_);
|
||||
}
|
||||
|
||||
ResultStatus SimpleRotateBehavior::onStart(
|
||||
@@ -40,12 +45,19 @@ ResultStatus SimpleRotateBehavior::onStart(
|
||||
min_turn_angle_ = abs(command->min_angle);
|
||||
initial_direction_ = (command->min_angle >= 0.0) ? 1.0 : -1.0;
|
||||
max_angular_speed_ = command->max_speed;
|
||||
mode_ = command->mode;
|
||||
|
||||
if(command->max_speed == 0) {
|
||||
if (command->max_speed == 0) {
|
||||
auto node = node_.lock();
|
||||
node->get_parameter(behavior_name_ + ".max_angular_vel", max_angular_speed_);
|
||||
}
|
||||
|
||||
geometry_msgs::msg::Pose2D pose2d;
|
||||
pose2d.x = pose.position.x;
|
||||
pose2d.y = pose.position.y;
|
||||
pose2d.theta = initial_direction_;
|
||||
local_collision_checker_->isCollisionFree(pose2d, true);
|
||||
|
||||
last_angle_ = tf2::getYaw(pose.orientation);
|
||||
|
||||
angular_speed_ = vel.angular.z;
|
||||
@@ -53,43 +65,108 @@ ResultStatus SimpleRotateBehavior::onStart(
|
||||
return ResultStatus{Status::SUCCEEDED};
|
||||
}
|
||||
|
||||
void SimpleRotateBehavior::calc_err_and_sign(
|
||||
double last_angle, double current_yaw, double & min_turn_angle, double & err, double & sign)
|
||||
{
|
||||
err = angles::shortest_angular_distance(current_yaw, target_angle_);
|
||||
sign = (err < 0) ? -1.0 : 1.0;
|
||||
err = std::abs(err);
|
||||
|
||||
if (min_turn_angle > 0.0) {
|
||||
const double angle_change = angles::shortest_angular_distance(last_angle, current_yaw);
|
||||
min_turn_angle = std::max(0.0, min_turn_angle - initial_direction_ * angle_change);
|
||||
err = std::max(initial_direction_ * sign * err, 0.0);
|
||||
err = std::max(min_turn_angle, err);
|
||||
sign = initial_direction_;
|
||||
}
|
||||
}
|
||||
|
||||
double SimpleRotateBehavior::calc_speed(
|
||||
const double err, const double sign, const double angular_speed)
|
||||
{
|
||||
const double upper_vel_ = angular_speed + max_angular_accel_ * control_duration_;
|
||||
const double lower_vel_ = angular_speed - max_angular_accel_ * control_duration_;
|
||||
|
||||
const double speed_until_overshoot = std::sqrt(2.0 * max_angular_accel_ * std::fabs(err));
|
||||
|
||||
const double requested_speed = sign * std::min(speed_until_overshoot, max_angular_speed_);
|
||||
const double speed = std::clamp(requested_speed, lower_vel_, upper_vel_);
|
||||
return speed;
|
||||
}
|
||||
|
||||
ResultStatus SimpleRotateBehavior::updateVel(
|
||||
const geometry_msgs::msg::Pose & pose, const geometry_msgs::msg::Twist &,
|
||||
geometry_msgs::msg::Twist & out_vel)
|
||||
{
|
||||
const double current_yaw = tf2::getYaw(pose.orientation);
|
||||
const double angle_change = angles::shortest_angular_distance(last_angle_ , current_yaw);
|
||||
last_angle_ = current_yaw;
|
||||
double min_turn_angle = min_turn_angle_;
|
||||
double angular_speed = angular_speed_;
|
||||
double err, sign;
|
||||
|
||||
double err = angles::shortest_angular_distance(current_yaw, target_angle_);
|
||||
double sign = (err < 0)? -1.0 : 1.0;
|
||||
err = std::abs(err);
|
||||
calc_err_and_sign(last_angle_, current_yaw, min_turn_angle, err, sign);
|
||||
|
||||
if (min_turn_angle_ > 0.0) {
|
||||
min_turn_angle_ = std::max(0.0, min_turn_angle_ - initial_direction_ * angle_change);
|
||||
err = std::max( initial_direction_ * sign * err, 0.0);
|
||||
err = std::max(min_turn_angle_, err);
|
||||
sign = initial_direction_;
|
||||
if (!(mode_ & RotateAction::Goal::IGNORE_OBSTACLES)) {
|
||||
err = check_space(pose, err, sign);
|
||||
}
|
||||
|
||||
const double upper_vel_ = angular_speed_ + max_angular_accel_ * control_duration_;
|
||||
const double lower_vel_ = angular_speed_ - max_angular_accel_ * control_duration_;
|
||||
double speed = 0.0;
|
||||
|
||||
const double speed_until_overshoot =
|
||||
std::sqrt(2.0 * max_angular_accel_ * std::fabs(err));
|
||||
|
||||
const double requested_speed = sign * std::min(speed_until_overshoot, max_angular_speed_);
|
||||
const double speed = std::clamp(requested_speed, lower_vel_, upper_vel_);
|
||||
if (err != 0.0) {
|
||||
speed = calc_speed(err, sign, angular_speed);
|
||||
}
|
||||
|
||||
if (min_turn_angle_ == 0 && std::fabs(current_yaw - target_angle_) < 0.01) {
|
||||
return ResultStatus{Status::SUCCEEDED};
|
||||
}
|
||||
|
||||
min_turn_angle_ = min_turn_angle;
|
||||
last_angle_ = current_yaw;
|
||||
angular_speed_ = speed;
|
||||
out_vel.angular.z = speed;
|
||||
return ResultStatus{Status::RUNNING};
|
||||
}
|
||||
|
||||
double SimpleRotateBehavior::check_space(
|
||||
const geometry_msgs::msg::Pose pose, const double e, const double sign)
|
||||
{
|
||||
geometry_msgs::msg::Pose2D pose2d;
|
||||
pose2d.x = pose.position.x;
|
||||
pose2d.y = pose.position.y;
|
||||
double initial_theta = tf2::getYaw(pose.orientation);
|
||||
pose2d.theta = initial_theta;
|
||||
const double step_size = 0.1;
|
||||
const double err = std::min(e, 1.0);
|
||||
const bool check_map = !(mode_ & RotateAction::Goal::IGNORE_OBSTACLES);
|
||||
|
||||
for (int i = 1; i < err / step_size; i++) {
|
||||
pose2d.theta += sign * step_size;
|
||||
|
||||
if (check_map && !local_collision_checker_->isCollisionFree(pose2d, false)) {
|
||||
RCLCPP_WARN_THROTTLE(logger_, *clock_, 5000, "Rotation is blocked");
|
||||
return step_size * (i - 1);
|
||||
}
|
||||
|
||||
if (check_rival_collision(pose2d)) {
|
||||
RCLCPP_WARN_THROTTLE(logger_, *clock_, 5000, "Rotation is blocked");
|
||||
return step_size * (i - 1);
|
||||
}
|
||||
}
|
||||
|
||||
pose2d.theta = initial_theta + sign * err;
|
||||
|
||||
if (check_map && !local_collision_checker_->isCollisionFree(pose2d, false)) {
|
||||
RCLCPP_WARN_THROTTLE(logger_, *clock_, 5000, "Rotation is blocked");
|
||||
return step_size * ((int)(err / step_size));
|
||||
}
|
||||
|
||||
if (check_rival_collision(pose2d)) {
|
||||
RCLCPP_WARN_THROTTLE(logger_, *clock_, 5000, "Rotation is blocked");
|
||||
return step_size * ((int)(err / step_size));
|
||||
}
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
} // namespace toid
|
||||
|
||||
#include "pluginlib/class_list_macros.hpp"
|
||||
|
||||
Reference in New Issue
Block a user