Files
toid/toid_behaviors/src/simple_rotate.cpp
2026-04-01 17:46:49 +02:00

173 lines
5.7 KiB
C++

#include "toid_behaviors/simple_rotate.hpp"
#include <cmath>
#include "angles/angles.h"
#include "tf2/convert.hpp"
#include "tf2_geometry_msgs/tf2_geometry_msgs.hpp"
namespace toid
{
SimpleRotateBehavior::SimpleRotateBehavior() : SimpleMove<RotateAction>() {}
SimpleRotateBehavior::~SimpleRotateBehavior() {}
void SimpleRotateBehavior::configureCB()
{
auto node = node_.lock();
nav2_util::declare_parameter_if_not_declared(
node, behavior_name_ + ".max_angular_vel", rclcpp::ParameterValue(2.0));
node->get_parameter(behavior_name_ + ".max_angular_vel", max_angular_speed_);
nav2_util::declare_parameter_if_not_declared(
node, behavior_name_ + ".min_angular_vel", rclcpp::ParameterValue(0.2));
node->get_parameter(behavior_name_ + ".min_angular_vel", min_angular_speed_);
nav2_util::declare_parameter_if_not_declared(
node, behavior_name_ + ".max_angular_accel", rclcpp::ParameterValue(4.0));
node->get_parameter(behavior_name_ + ".max_angular_accel", max_angular_accel_);
nav2_util::declare_parameter_if_not_declared(
node, behavior_name_ + ".max_angular_decel", rclcpp::ParameterValue(4.0));
node->get_parameter(behavior_name_ + ".max_angular_decel", max_angular_decel_);
nav2_util::declare_parameter_if_not_declared(
node, behavior_name_ + ".lookahead", rclcpp::ParameterValue(0.5));
node->get_parameter(behavior_name_ + ".lookahead", lookahead_);
}
ResultStatus SimpleRotateBehavior::onStart(
const std::shared_ptr<const RotateAction::Goal> command, const geometry_msgs::msg::Pose & pose,
const geometry_msgs::msg::Twist & vel)
{
target_angle_ = angles::normalize_angle(command->angle);
min_turn_angle_ = abs(command->min_angle);
initial_direction_ = (command->min_angle >= 0.0) ? 1.0 : -1.0;
max_angular_speed_ = command->max_speed;
mode_ = command->mode;
if (command->max_speed == 0) {
auto node = node_.lock();
node->get_parameter(behavior_name_ + ".max_angular_vel", max_angular_speed_);
}
geometry_msgs::msg::Pose2D pose2d;
pose2d.x = pose.position.x;
pose2d.y = pose.position.y;
pose2d.theta = initial_direction_;
local_collision_checker_->isCollisionFree(pose2d, true);
last_angle_ = tf2::getYaw(pose.orientation);
angular_speed_ = vel.angular.z;
last_time_ = clock_->now().seconds();
return ResultStatus{Status::SUCCEEDED};
}
void SimpleRotateBehavior::calc_err_and_sign(
double last_angle, double current_yaw, double & min_turn_angle, double & err, double & sign)
{
err = angles::shortest_angular_distance(current_yaw, target_angle_);
sign = (err < 0) ? -1.0 : 1.0;
err = std::abs(err);
if (min_turn_angle > 0.0) {
const double angle_change = angles::shortest_angular_distance(last_angle, current_yaw);
min_turn_angle = std::max(0.0, min_turn_angle - initial_direction_ * angle_change);
err = std::max(initial_direction_ * sign * err, 0.0);
err = std::max(min_turn_angle, err);
sign = initial_direction_;
}
}
double SimpleRotateBehavior::calc_speed(
const double err, const double sign, const double angular_speed)
{
const double upper_vel_ = angular_speed + max_angular_accel_ * control_duration_;
const double lower_vel_ = angular_speed - max_angular_accel_ * control_duration_;
const double speed_until_overshoot = std::sqrt(2.0 * max_angular_accel_ * std::fabs(err));
const double requested_speed = sign * std::min(speed_until_overshoot, max_angular_speed_);
const double speed = std::clamp(requested_speed, lower_vel_, upper_vel_);
return speed;
}
ResultStatus SimpleRotateBehavior::updateVel(
const geometry_msgs::msg::Pose & pose, const geometry_msgs::msg::Twist &,
geometry_msgs::msg::Twist & out_vel)
{
const double current_yaw = tf2::getYaw(pose.orientation);
double min_turn_angle = min_turn_angle_;
double angular_speed = angular_speed_;
double err, sign;
calc_err_and_sign(last_angle_, current_yaw, min_turn_angle, err, sign);
if (!(mode_ & RotateAction::Goal::IGNORE_OBSTACLES)) {
err = check_space(pose, err, sign);
}
double speed = 0.0;
if (err != 0.0) {
speed = calc_speed(err, sign, angular_speed);
}
if (min_turn_angle_ == 0 && std::fabs(current_yaw - target_angle_) < 0.01) {
return ResultStatus{Status::SUCCEEDED};
}
min_turn_angle_ = min_turn_angle;
last_angle_ = current_yaw;
angular_speed_ = speed;
out_vel.angular.z = speed;
return ResultStatus{Status::RUNNING};
}
double SimpleRotateBehavior::check_space(
const geometry_msgs::msg::Pose pose, const double e, const double sign)
{
geometry_msgs::msg::Pose2D pose2d;
pose2d.x = pose.position.x;
pose2d.y = pose.position.y;
double initial_theta = tf2::getYaw(pose.orientation);
pose2d.theta = initial_theta;
const double step_size = 0.1;
const double err = std::min(e, 1.0);
const bool check_map = !(mode_ & RotateAction::Goal::IGNORE_OBSTACLES);
for (int i = 1; i < err / step_size; i++) {
pose2d.theta += sign * step_size;
if (check_map && !local_collision_checker_->isCollisionFree(pose2d, false)) {
RCLCPP_WARN_THROTTLE(logger_, *clock_, 5000, "Rotation is blocked");
return step_size * (i - 1);
}
if (check_rival_collision(pose2d)) {
RCLCPP_WARN_THROTTLE(logger_, *clock_, 5000, "Rotation is blocked");
return step_size * (i - 1);
}
}
pose2d.theta = initial_theta + sign * err;
if (check_map && !local_collision_checker_->isCollisionFree(pose2d, false)) {
RCLCPP_WARN_THROTTLE(logger_, *clock_, 5000, "Rotation is blocked");
return step_size * ((int)(err / step_size));
}
if (check_rival_collision(pose2d)) {
RCLCPP_WARN_THROTTLE(logger_, *clock_, 5000, "Rotation is blocked");
return step_size * ((int)(err / step_size));
}
return e;
}
} // namespace toid
#include "pluginlib/class_list_macros.hpp"
PLUGINLIB_EXPORT_CLASS(toid::SimpleRotateBehavior, nav2_core::Behavior);