Commit Graph

82 Commits

Author SHA1 Message Date
0a7d8525a0 sync changes from pi 2026-04-15 18:03:10 +02:00
ac402a584c fixed target angle 2026-04-15 16:05:13 +02:00
9abbd93b1a parameter changes 2026-04-15 15:44:53 +02:00
b154b5e719 Changed approach acorn to not use goal angle as target 2026-04-15 15:39:30 +02:00
980598718d various fixes 2026-04-15 15:33:46 +02:00
4d4c598ce9 extended closest_acorn topic queue and set to keep_last 2026-04-15 14:01:08 +02:00
81ebd8b7a2 Modified rotate_acorns precision and decel 2026-04-15 13:55:41 +02:00
b683dc0bb4 Added rotate acorns 2026-04-15 13:33:50 +02:00
2619a9b0b5 Fix target update distance 2026-04-15 13:23:31 +02:00
1558ca1217 Added rotate acorn and misc changes to approach acorns 2026-04-15 11:22:06 +02:00
773411951d approach acorn modifications 2026-04-13 18:33:16 +02:00
6a8d7176f4 Fixed Moving average for acorn approach 2026-04-13 18:26:17 +02:00
6d3794d154 Made interaction node use multitreaded executor 2026-04-13 14:28:08 +02:00
4c29baa005 Fixed docker compose 2026-04-13 13:32:07 +02:00
6633ef41fa Added start plug action server 2026-04-13 13:28:13 +02:00
5624c44574 fixed approac acorn target offset 2026-04-11 16:47:57 +02:00
7f6cfbeb87 Added team configuration to toid_vision launch file 2026-04-11 16:03:40 +02:00
f84ca5d3bf Formating toid_lidar 2026-04-11 15:56:28 +02:00
53f3c073b8 Added approach acorn behavior 2026-04-11 15:50:20 +02:00
85071f92d5 Formating + debug output 2026-04-11 13:47:00 +02:00
c48e483d60 Use header time instead of actual time for determining time passed 2026-04-11 13:38:13 +02:00
94e7626fda Created node for checking if in position 2026-04-11 11:13:26 +02:00
7edb62ef34 Fixed camera pose 2026-04-11 11:12:23 +02:00
5c474e741b Corrected vid for tty servos 2026-04-11 10:59:45 +02:00
a10271a87f fixed camera topic name 2026-04-10 20:12:25 +02:00
85353d06b2 Made toid_vision into composable node 2026-04-10 20:02:35 +02:00
dd30e776c1 Created vision node 2026-04-10 18:57:32 +02:00
2c0aae45d6 Updated docker file to use custom libcamera fork 2026-04-06 19:23:50 +02:00
d5ed611c20 Created mechanism node 2026-04-03 21:16:55 +02:00
080676384d Added decorator node for checking stuck state 2026-04-01 21:33:53 +02:00
ff1fbf5abe Changed behavior tree actions to ignore costmap 2026-04-01 17:58:44 +02:00
88ebe9fb68 added collision detection 2026-04-01 17:46:49 +02:00
089b630538 Switch to shared pointer to hopefully avoid crash 2026-03-30 12:18:41 +02:00
3d8dd3127d Added RivalLayer and finished GameElementLayer 2026-03-26 18:33:32 +01:00
8ba8585a29 GameElementLayer prototype 2026-03-25 19:25:10 +01:00
7a2d74edd1 Removed unecessary attribute 2026-03-25 14:10:49 +01:00
97f08804d8 Finised lidar node 2026-03-25 14:02:10 +01:00
9a967e7e1a Created toid_lidar node 2026-03-25 00:00:43 +01:00
c7caa69bfa Added print to print out new calculated width 2026-03-24 20:40:14 +01:00
0105984458 Fixed tf_buffer_ not being initialized 2026-03-24 20:39:18 +01:00
8f4f7dba8b add backwards to behavior tree action 2026-03-20 17:05:30 +01:00
9010bac9a0 Added small helper script to build navigation packages 2026-03-08 13:28:22 +01:00
6d3370c4e4 Added default value to goal 2026-03-07 16:25:12 +01:00
8ae7e4befd Modified behavior tree nodes to include max_speed 2026-03-07 15:40:41 +01:00
77cb2c5573 Added support for setting max velocities on send_goal 2026-03-07 12:32:34 +01:00
5777a0e804 cleanup params and launch files 2026-03-07 12:31:42 +01:00
5c8ed91ccf Added initial batch of behaviors 2026-03-06 20:52:01 +01:00
1a2661fa77 Added BehaviorTree.ROS2 as submodule 2026-03-06 14:22:42 +01:00
ae3d0550cd Normalized angle passed as simple rotate goal 2026-03-06 13:45:44 +01:00
83011ba187 Added small script for running move commands 2026-03-06 13:43:22 +01:00